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What’s Inside C3i Magazine Nr 30

The Game

South Pacific

South Pacific (SPac) is an Empire of the Sun (EotS) C3i Scenario Variant that uses the full scope of its parent design. While South Pacific is a complete stand alone game all of the tactics that work in EotS work in SPac. What is unique about SPac is the smaller map region (sub-set of EotS map) focuses and significantly simplifies the strategic options available to the two sides. I should mention, if you learn how to play SPac you have also learned how to play EotS.” -Mark Herman, Designer

Want to Play?

Players Required: 1-2

Playing Time: 3 hours

Similar To: Empire of the Sun

Map Dimensions: 11” x 17”

Bring Your Own: Dice

South Pacific Overview by Players’ Aid

Credits:

Game Design: Mark Herman

Art Director: Rodger B. MacGowan

Playtesters: Gary Gonzalez, Rory “Hawkeye” Aylward, Jonathan Haber and Grant Herman

Package Art & Design: Rodger B. MacGowan Copyright 2018

Map: Mark Simonitch

Counters: Mark Simonitch, Charlie Kibler, Dave Lawrence & Rodger B. MacGowan

Rulebook Layout: Mark Simonitch

Publisher: Rodger MacGowan

RBM Design Studio Game | C3i Magazine, Nr30

RBM Publication

Copyright Mark Herman, RBM Studio LLC, GMT Games LLC, Rodger B. MacGowan 2016

Printed in U.S.A.

The Magazine

A short description of what each article in this issue covers

  • RBM’s Fire & Movement Magazine – 40th Anniversary by Rodger B. MacGowan: Editor-in-Chief RBM has compiled a group of retrospectives done by various luminaries of the wargame hobby about Fire & Movement
  • Propaganda Round: COIN Series Variety – Familiar Not Samey by Volko Ruhnke: Volko examines a key issue regarding the series he founded, that of variety. It explores how the COIN Series has sought to thread the needle of ascending variety through a stable core that is modified by diversity in settings and designers. Familiar, Not Samey.
  • Liberty or Death: New 2-Player Scenario – War in the South by Harold Buchanan: Harold Buchanan has designed a new, 90-minute scenario for Liberty or Death, surrounding the American War of Independence, limiting the space and Factions to create a dynamic and compact game.
  • Liberty or Death: The American Insurrection Strategy Guide by Harold Buchanan: “This article is intended to share my thought process when I play and how I view the set of strategic alternatives. My personal view is that the game supports a wide variety of strategies and an agile player will adjust in response to the actions of others at the table.”
  • Triumph & Tragedy – Five New Scenarios – The War Years by Tim Taylor: Although Triumph & Tragedy is not really an historical simulation, it’s still interesting to examine the possibilities of World War II through its “lens” — one snapshot at a time. Each scenario depicts the beginning of a year of the war; forces are arrayed approximately as in history, within the game’s parameters of course. These C3i scenarios provide a springboard for players to explore the many “what ifs?” of World War II.
  • Clio’s Corner #7: There is no substitute for victory…or is there? by Mark Herman: Nowadays, a lot of gamers hew to Douglas MacArthur’s thinking that “there is no substitute for victory,” and many buying decisions are based on the collective sense that a game should be balanced and true to history. Mark Herman discusses how he incorporates balance into historical designs as well as the trials of balancing a solitaire system within the same design.
  • Silver Bayonet – C3i Battle Report by Mitchell Land, John Leggat & Allen Martin: To celebrate the 25th anniversary of Silver Bayonet, Mitchell, John and Allen got together to chronicle a playthrough of the game that launched GMT Games (simulating the struggle for survival of Hal Moore’s 1/7th Cavalry Troopers in Vietnam, 1965).
  • Colonial Twilight at U.S. Army War College by Lieutenant Colonel Joseph Chretien: Including a sidebar by game designer Brian Train, LTC Joseph Chretien documents Brian’s unique facilitation of an event at the USAWC, where attendants viewed the film Battle of Algiers, followed by playthroughs of Colonial Twilight which covers the same struggle between French COIN forces and Algerian insurgents.
  • Liberty or Death Map Display – Card Events & Battle Map by Terry Leeds: A high resolution two-page spread labeling the locations of where Liberty or Death’s major naval and land battles, as well as event cards, took place.
  • Operation Dauntless: Two New Scenarios & Optional Rules – by Mark Mokszycki: In the rush to print Operation Dauntless, two scenarios were left on the cutting room floor. Designer Mark Mokszycki has wrapped them up and presents The Battles for Fontenay and Rauray, France, June 1944.
  • A Distant Plain: Non-Player Variant Insert Card – by V.P.J. Arponen: A ‘Bots variant for A Distant Plain (about the modern day Insurgency in Afghanistan), this variant preserves the familiar format of non-player priorities in action selection, and as a novelty it encourages the player to play as any four of the Factions. The revised non-player rules are also here on the C3i Ops Center.
  • C3i Player – Gamer Profile of Film Director & Game Player Lance Nielsen by Sam Sheikh: Lance Nielsen has been a gamer since the 1980s. Inspired by the stories and history he has played, his new movie, Pegasus Bridge, chronicles the 7th Para and Ox and Bucks units’ efforts to take and hold the bridge during Operation Market Garden. He also tells us about how he got his start in gaming and why he thinks it is so important to him.
  • Labyrinth: The Awakening – Event Card Background by Trevor Bender: Trevor Bender breaks out the historical background found on the event cards used in Labyrinth: The Awakening, an expansion of Labyrinth: The War on Terror.
  • Empire of the Sun – Where’s the 4th Marine Division? by Francisco Colmenares: Opening Paragraph Lift
  • Alexander Battle Module – Battle of Hellespont, 321 BC by Daniel A. Fournie: Accompanying Issue Nr 30’s insert, Battle of Hellespont, 321 BC, Daniel Fournie has given us an extremely deep historical background article on the events leading up to, including, and resulting from the battle that effectively ended the First Diadochian War.
  • C3i Player – Profile of SPI Game Designer Lenny Glynn by Sam Sheikh: Renowned game designer Lenny Glynn reflects on his days at SPI, and the surprising road he took to get to today through Time Magazine, the Oval Office, Victory Games, and is now making a Go version of the Pacific Theatre during WW2.
  • South Pacific, C3i Game in Nr30 – Strategy Notes by Mark Herman: South Pacific (SPac) is an Empire of the Sun (EotS) C3i Scenario Variant that uses the full scope of its parent design. While South Pacific is a complete stand alone game all of the tactics that work in EotS work in SPac. What is unique about SPac is the smaller map region (sub-set of EotS map) focuses and significantly simplifies the strategic options available to the two sides. I should mention, if you learn how to play SPac you have also learned how to play EotS.”
  • Plan Orange, C3i Game in Nr29 – Strategy Guide by Mark Kaczmarek: Mark Kaczmarek boils down some of the tips he provides to new players for this fascinating “What If?” game (included in C3i Issue Nr 29) simulating a conflict between the United States and Japan in the early to mid-1930s instead of 1941.

Inserts Inside Nr 30:

• Countersheet, C3i Magazine Nr30 – Index of this issue’s die-cut counters (see Page 44)

• South Pacific – Complete RBM Studio Game – by Mark Herman Rulebook, Game Mapsheet, Strategy Cards, and die-cut Counters

 A Distant Plain Random – Spaces Map – 1 Card – by V.P.J. Arponen

• A Distant Plain – Bots Variant – 1 Card – by V.P.J. Arponen

• Wing Leader Card – Op Meridian & Here Comes the Beast – by Lee Brimmicombe-Wood

• Alexander Set-Up Card – Battle of Hellespont, 321 BC – by Daniel A. Fournie

• C3i Game Marker Sheet – Liberty or Death Leaders + EOTS 4th Marine Division

• Operation Dauntless – Setup & Tables – 1 Card – by Mark Mokszycki